The Long Night

2705:11:27

In the great city of Rotan, the battle against the trolls is all but over.

Not all of the trolls are dead. Throughout the city, bands of well-armed soldiers are still hunting down lone stragglers. Outside the city walls, the surviving members of the cavalry are pursuing fleeing trolls into the surrounding country-side. Occasionally, one of the brutish creatures mounts a spirited attack, but for the most part, the retreating trolls seem confused and make easy targets.

On the edge of the battlefield, where Belimirar conjured an illusionary pile of rotting meat earlier, a huge pile of troll corpses has been set alight. Noxious, vile-smelling fumes billow forth from the pyre, filling the sky. Inside the city, the clerics tend the wounded, and families begin to mourn their lost loved ones.

The defenders of Rotan have been victorious, but the cost has been high. The dead number in the hundreds, and the wounded hundreds more. But even as the Lords of Rotan muster their remaining energy to direct the cleaning-up operation in their city, news begins to arrive from other parts of Ivrea, and beyond...

-oOo-

In Simipia, after hours of fierce fighting, there is a sudden reprieve. The trolls suddenly fall back and appear to engage in combat with forces inside the occupied western portion of the city. During a daring raid into the west to rescue a group of trapped school children, Jess Farstrider almost runs into the middle of a battle between a green troll and two mind-flayers. While one of the tentacled creatures seems to be holding the troll stationary through sheer force of will, the other levitates a massive section of collapsed wall and, with a rapid gesture, brings it crashing down brutally onto the troll's head and torso.

Jess beats a hasty retreat, but as soon as she gets the children to a relatively safe part of the city, she uses her Manticorum blade to contact Damalanthas, with news of this strange development.

-oOo-

The city of Lerantu is able to muster just fifteen hundred soldiers in its defence when seven hundred trolls launch their attack in the early hours of the morning. Although they fight bravely for more than an hour, the defenders are eventually overcome. As the terrified citizens of Lerantu flee their city, the trolls begin a savage rampage, destroying buildings and butchering anyone who stands in their way. Word reaches Tekuna that dozens of key buildings have been destroyed, including the Governor's residence and the RMA's Trading Office.

But there is a glimmer of hope in the news from Lerantu. The enigmatic monks who inhabit the Monkhouse on the outskirts of the city, open the doors of their keep to the citizens of Lerantu for the first time in human memory. Thousands of the fleeing citizens seek refuge with the monks, and, for no clear reason, the trolls seem to leave the Monkhouse alone.

-oOo-

News from Meldora is worse than the news from Lerantu. Of all the Ivrean cities, the leaders of Meldora have paid the least heed to the Lords' warnings of the coming invasion. A force of six hundred trolls meets only a feeble resistance as it marches into Meldora. As the trolls begin their destructive rampage, many of the stunned residents seek shelter in the massive Church of Artafor. But on this night, Artafor's attention seems to be elsewhere. Several groups of white trolls surround the ancient building and bring it crashing down on top of the hundreds of Meldorans sheltering inside.

As news of this tragedy ripples through the city, it has a strange effect on the citizens. Instead of fleeing, they seem galvanized to fight back against the invaders. Lead by the city's elite force of paladins, the Meldorans turn on the trolls and ferocious battles develop throughout the city. As the fight for Meldora progresses, unexpected support comes in the form of a dozen or more ghostly figures who move unhindered amongst the trolls. These strange beings seem capable of simply snuffing out the life force of each troll they touch. Some witnesses claim that the figures resemble the deceased High Priests of times long passed, who lie buried in the crypts beneath the collapsed Church of Artafor.

-oOo-

In the once great elven city of Miris, now abandoned, a small force of trolls explores warily. From out of the murky sky, a large creature swoops. Before the trolls can react, one of their number is plucked from the ground by the beast. The green troll leader growls in displeasure.

-oOo-

In his Apothecary, Artak and his team have been working feverishly for several hours. Pages of notes lie strewn across a workbench, and the remaining parts of their latest troll still twitch beneath the straps of the chamber's rack. Fenishia Grink, Artak's half-elven assistant, recognises the intense expression on the herbalist's face, and knows that he is on the verge of a break-through.

"Natural compound... tissue structure...," murmurs Artak, "...pass me the graph with the Aldust tissue damage. Thanks. Hmmmmmm.... look at this." He points at the chart.

Artak is comparing the damage done to the troll by a chemical solvent to the damage done by the Aldust solution, a solvent made using a naturally occuring herb. Fenishia is quick to grasp the connection. "Organics?" she suggests. Artak nods. "Get me a block of wood and a carving knife, Deppin. No, no, wait... just find a sharp stick."

A short while later, Artak holds a crudely sharpened stick above a a fresh troll. On the opposite side of the troll, Fenishia brandishes a metal dirk. Both of them make deep incisions in the troll's torso, while young Deppin smothers the creature's howls. They stand back and watch the cuts closely. After a few seconds, the cut made by Fenishia begins to heal, muscle fibres and skin knitting together to close the wound. The cut made by Artak, however, remains open, oozing body fluids.

Artak's face displays a slightly eerie grin. "I think we'd better tell the others about this."

-oOo-

Shortly before dawn, four hundred trolls attack Penrith, home to the resistance movement on the northern island known to Ivreans as the Empire. The resistance movement is well prepared and strikes back swiftly and effectively. Within minutes the green trollish leaders lie dead or incapacitated, and the other trolls swarm in disarray. Athalar smiles at Manto, pleased with the outcome of the battle.

-oOo-

As the sky grows lighter over the eastern ocean, a small group of trolls -- perhaps two hundred -- attacks the city of Pirs. Although Pirs is the smallest of the Ivrean cities and lacks city walls, it is still well defended. The Trader's Fold and the Brotherhood of Brador have prepared well for the coming trolls. Large nets and ropes have been slung across key points in the city, and the trolls are attacked from all sides as they move through the city. The people of Pirs are aided by the members of the Pirsian College of Wizardry, lead by its Chancellor, Tervor Sunston.

The battle for Pirs is fierce, and the casualties are high. One of the College's senior lecturers -- Adara Sea'Calin -- is greviously wounded early on during the battle, but at the last moment, an unknown wizard appears out of nowhere and teleports her to safety.

-oOo-

In the mountain town of New Ivrea, Harmony Sweetsong has finally managed to snatch a couple of hours of sleep after a night spent tracking news of the battles. Thanks to the efforts of the halflings' signal fires, word of the trollish invasion has spread rapidly across the Ivrean region. On a wall near Harmony's bench is a large map of the surrounding lands, stretching from the elven forests all the way to the coast. The map shows all major trade routes, towns and cities. Five of the cities -- Simipia, Rotan, Lerantu, Meldora and Pirs are marked with ominous red dots, two more than when Harmony dozed off.

"See that you're awake," says Urvin, his black eyebrows furrowed, "here, have some tea." Harmony takes a deep swallow of the hot liquid, grimacing at the strength.
"I know," responds Urvin, "it's a little strong, but I think you're going to need it. Honey?"
"Thanks."
Distracted by a messenger, Urvin leaves the room. Harmony absently sticks her hand in her pocket, and discovers a crumpled note. She remembers being handed the note last night, but she has forgotten it until now. Making sure that she is alone, she opens the crumpled parchment. On the note is a single line: "Lerath -- Bard's Own." With a shake of her head, Harmony tears up the note and stuffs the remnants back into her pocket.

A few minutes later, after berating Urvin for not sleeping, Harmony is on her way to the silos. Glancing at the sky, she realises that dawn is less than an hour away.

-oOo-

General Panagiotis is a military man; a man of action. He has not enjoyed the long night of inactivity. The members of the Dragonwatch Guard -- the city's elite fighting force -- have remained alert and ready to respond at the first sign of any trolls. All night long the pyres on each street corner have been tended and stoked with logs. The reports Panagiotis has received through his Message Tube during the night have been fragmented, confusing and of little comfort. Secretly, a part of him wishes that the trolls would just get on with it and attack Outreach City -- surely a good battle would be far better that this intolerable wait! But, at least for now, Outreach remains untouched by the trollish invaders.

-oOo-

The last year has not been kind to the northern region. First wracked by destruction, famine and disease, Feroll had then hovered on the brink of civil war. Following the intervention of the Lords of Rotan, and the death of the charismatic Jarron Tilessen, this threat had been averted, but the city of Feroll was left with little time to prepare for the onslaught of the trolls.

However, what Feroll lacks in preparation time, it makes up for in numbers. Swollen by the ranks of Jarron's many followers, more than a thousand soldiers stand behind King Loren when the trolls attack Feroll shortly after dawn. Roleen Cassandra reports than the trolls attacking the city number less than two hundred -- the smallest force yet reported in Ivrea. Although the trolls manage to breach the Feroll city walls in two places, it is quickly clear that they do not have sufficient numbers to take the city, and the city's defenders steadily drive them back.

-oOo-

All across Ivrea, the war against the trolls rages on...