Transmutation Level: Clr 2 Components: V, S, M Casting Time: 1 round Range: Personal Target: You Duration: Permanent until fired (D) Saving Throw: None Spell Resistance: No The cleric casts this spell on up to ten darts, which then meld into his fingers. He then makes a Fortitude saving throw (DC 15). If he fails the save, 1d10 fingers will become swollen and useless for 1d4 days after the darts have been released. Swollen fingers can be recovered by magical healing (one finger for each 1hp of healing, the cleric's fingers mend in addition to the usual hp of healing). Once the darts are melded into the cleric's fingers, he can fire the darts by uttering the number of the finger (numbered left little finger as one through to right little finger as ten). Fired darts are treated as ranged attacks but have a +1 enchantment bonus if the caster is level 4-7, +2 for levels 8-11 and +3 for level 12+. This spell requires the caster to point his fingers at the target, note that they must be straight. The material component is the darts to melded. Campaign lore: This spell
was developed by Joranth Bumblefoot.
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