Cost: 600 gp + 3 gp per box of bolts Damage: 4d8 Critical: x2 Range Increment: 60 ft. Crew: 3 or 2 (see text) This repeating crossbow is used for shock tactics in major battles. The bolts scream as they fly, causing panic in enemy forces and the rapid stream of bolts can throw a man back several feet on impact. The Banshee is a very inaccurate weapon, and is only effective when firing into crowds. It is best suited for defense or for making attacks during major ground battles. It is recommended that the device be demonstrated to friendly forces before use to prevent panic. A Banshee is loaded with boxes of
20 specially prepared bolts.
When fired into a crowd, a Banshee has only a 10% chance to affect the intended target. The remainder of the time, the barrage of missiles will hit a nearby (random) target instead. The Banshee must be securely fixed to be fired and is therefore not portable. A natural attack roll of one indicates that the machine is jammed. (A bolt gets stuck in the loading mechanism, or two bolts fall down at once.) A jammed Banshee takes 1d12 rounds to fix. Typical uses for the Banshee include:
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